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Tetris Wouldn't Succeed at The Game Awards — A New Category Might Solve This

Each time a major prize-giving event draws close, you'll find a clamor for introducing fresh award types to recognize underappreciated efforts and fill the spirits of followers dedicated to specific genres.

My colleague previously argued advocating for terror-themed awards. That would rule. The same goes for tabletop games, which is someone's personal cause. But they will have to forgive me for pushing forward just as with other single-minded supporters, I possess a compelling case supporting my request remains most pressing and important of all. This is the request: It's essential to create a category for puzzle games.

Categorizing Game Types

Classifying creative works is not a science; it remains highly personal, and it will always start arguments concluding with vague boundaries. There’s a reason cinema institutions don’t do it. Yet it remains a necessary evil for the industry of interactive entertainment, showing incredible range they hardly constitute a single creative category.

For comprehensive acknowledgment of gaming accomplishments to gain proper attention, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies presently include classifications covering Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications effectively encompass a lot of ground, making space possible for numerous titles.

This doesn't apply to logic-based experiences. No appropriate category exists to put them. Think about these this year’s best games, showing diverse approaches: the architectural riddles from a specific release, the pulse-pounding block-matching in a different title, engaging interpersonal challenges from additional release. Which classification works between these six categories? Unfortunately, nowhere.

Recognition Challenges

Numerous examples exist of brilliant puzzle games released every year that have no home at major award shows, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the extremely competitive Indie races.

  • One classic puzzle game received no recognition for anything in 2014
  • A different innovative game missed out during that ceremony
  • A beloved organization game received no acknowledgment that year
  • Limited numbers of logic titles scraped into small studio or handheld classifications

Importance of Logic Titles

Frequently they represent small games, but the art behind logic titles holds tremendous importance. Well-known matching games stand as the most-played games worldwide and have been for an extended period.

The famous puzzle experience challenges popular creative games competing to become best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with diverse game types.

Recommendation and Reasoning

Brain-teasers wouldn't encounter this problem. It would be easy to populate multiple candidates with fascinating, diverse, deserving games annually without trouble — perhaps, with difficulty, given the need to exclude numerous deserving experiences.

To emphasize again, these are games that otherwise have no home in important events. Puzzle game makers operate at the hard edge interactive creation, developing some of the purest expressions of the video game form. Comparable to movie stunt professionals, they deserve recognition. We shouldn't delay generations.

The writer

John Holmes

A seasoned gaming journalist with over a decade of experience covering casino trends and slot machine innovations across Europe.

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